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ObjectGWorldExtent
This class represent a client 3D plane world extent. The world extent is defined by three points as follows:
w2 o
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w0 o-------o w1
Each point is a 3D coordinate [x,y,z]. A typical world extent will have
w0[y] == w1[y], w0[x] == w2[x] and all z coordinates == 0, but the
definition makes it possible to use any planar suerface in 3D space
as world extent.
Clients sets world extent on a scene through the GScene.setWorldExtent() methods.
(double[], double[], double[]).,
(double, double, double, double).| Method Summary | |
double[] |
get(int index)
Return world extent coordinate of specified index. |
double |
getHeight()
Return height of this world extent. |
double |
getWidth()
Return width of this world extent. |
| Methods inherited from class Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Method Detail |
public double[] get(int index)
index - index of coordinate to get.
public double getWidth()
public double getHeight()
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